I am currently running a Werewolf The Apocalypse game set in 960 AD just outside of Buda~Pest. It is serving for the jumping off point for a long term campaign the will end with the Apocalypse but the point that I am really looking forward to is Running the "Under A Blood Red Moon" event which is set in Chicago in 1994 and is a pivital point in White Wolf history. For those of you not familiar with the story, Under A Blood Red Moon is designed so that it can be run from multiple perspectives, Garou (werewolves) versus the Cammerilla (evil vampires) and the Sabbat (Really Evil Vampires) versus everybody.
Since the game is set up so that you can play one of the three sides I want to Ruin all three senarios (And I plan on doing this with the Chaos Factor as well). I was wondersing if there was anyone who had any familiariarity with running similteaneous timelines and further more if anyone was familiar with this senario (or The Chaos Factor) in particular and if any one had any advice. Unfortunalty there is only one person I know that has run a game like this in the past but I can't really turn to him for advice becuase he's playing in the game. THIS MEANS STAY AWAY FROM THIS THREAD GRAEE
Hmm, I'll participate, I sort of know this scenario, it's in a sourcebook, the Chigago Cronicles. (part 3 I think) I'm a bit unfamiliar with the World of Darkness book in general, I'm used to playing Vampires, so will there be any, or will I be looking up Lichen character sheets?
I'm used to playing Vampires, so will there be any
Short answer no, long answer yes with a but.....
The senerio is set up, as I said before, so that you can run it where the players are comming from one of the three factions, whatI want to do is run three games that run where all three groups are played by PC's. The idea being that they get as complete as a picture as they possibly can. Of course the tricky part is how do I do it, considering a good deal of the plot linne involoves misinformation. I am considering only allowing people to play in one of the three groups and having them eventually go head to head, but the Garou would wipe to floor with the leeches. Any thing a vampire can do a were wolf can do better so I am a bit concerned there. I am also conserned about maintaining story integrity, considering the paralel story lines.
Thats really what I am a little worried about. If I can pull it off it will defintly be a really memorable game and thats what I'm going for.
Well, You'd need seperate threads to each faction, and a way to keep the othrs from knowing what's going on. That might be a little hard. I have no problem playing a Fang, though the Blood are slightly easier, as i've used them before.
I'm looking for adive on running multple campeigns. It really has no concern that you stay away from it, althogh in retro spect I'm thinking that I should change the name of the thread because the specific name of the campeign is irrelevant, what matters is the theory behind it.
I don't want to be offencive, but if you're going to run a campaign, your going to want your players to be able to read what you're saying, I advise you use a spell checker, or read a lot. (not internet stuff, that fucks you up.)
I'm probably being offencive anyway....Feel free to chastize me.
Changelings are my specialty, so if you need any help with intigrating the rules or seeing how changelings can fit into a Werewolf chronicle, just message me. ^_^ As for what you're describing, it sounds incredibly complicated. Maybe you should get an assistant Storyteller?
I now the rules for all three systems very well, I've been playing Vampire pretty much since it came out and Werewolf for almost as long. Mechanics are easy, player control is the hard part. One of the things that makes this a bit easier is that all three story lines are protracted, so that makes managing everything a lot easier and because I can more accuratly take notes along the time line I can better implement changes that are made by the players.
I could concieveably dived it into a fourth campeign as well. Allowing the players to play in the three games I described above, but also running a game where they play Black Spiral Dancers. The idea between the game is that the Sabbat are decieding to invade the city, at the same time the Black Spiral Dancers are trying to take a location in the city that is essentially a Giant Fetish, at one point the Spirals discover that there is a group of vampires that worship an aspect of the Beast of War, and because of their own twisted version of the Litany, make contact with the infernalist vampires. The two groups end up making a joint secret attack one the vampires of Chicago that is designed to make it look like the Garou of Chicago have attacked the vampires of Chicago, in spite of the peace treaty that they have had and the two groups go to war with one another. I want to run all three (or possibly four) story lines.
Best bet lad would be to get all the players involved at one location and bring in two to three additional sub storytellers with you play in seperate rooms but all one location and have it all happen at the same time. In retrospect to what I wrote that will prolly be impossible but would give you the ability to control every group. As to the specific event in WW history I have no clue on that. I have ran a multiple parallel game before it is difficult but players dig em if their done right.
Make sure that only experienced players take up the BSD group. Any time players get ahold of characters that are mainly NPC style, they can get a little nuts. If you can, really emphazise the horror of being in service to the Wyrm. It is NOT fun and games, at all.
Well fortunatly most of the people in the group are pretty mature. There is one guy who is fairly your, he's 19, but even he has a pretty good head on his shoulders. A couple of them are new to White wolf, but other wise we've got half a century of gaming experience between the six of us. Granted like 16 years of it comes from me, but still. One of the things that I've really liked about this group is the way theyu have been trying to handle problems. From a Wereeolf game that has been going on for about three months the have been three combat sequences.
It's good you've got experienced players. ^_^ I'd try to emphasize the horror of being part of the Wyrm as compared to the other characters they'd be playing. It adds to the contrast and makes them realize how tragic some Black Spiral Dancers really are.
One f the things that I really intend on focusing on is not so much the Wyrm but rather the corruptive influence of the Weaver. The idea being that the Wyrm is attempting to save Gaia as well, just not the life on the surface, particularly human as human are responsible for the spreading of the Weavers influence. The point of the story would be essentially "How far would you be willing to go to save something that you love". The idea being that the Wyrms influence through negitive emotions like Hatred and fear are essentially defense mechinisms. The Wyrms corruption is a byproduct of its desparation.