I'm afraid the Engineer will be like many other pet classes in other MMORPGs, where it's just gimmicks and in the end the class itself isn't that exciting (I doubt they'll make turret engineers, which is what I want to be, as powerful as other engineers since turrets themselves seem pretty powerful). Necromancers seem to use minions as a tool rather than a complete reliance, so I doubt that will be the case for that, and Rangers, like in the original Guild Wars, will probably either focus all on their pet (lots of pet skills, basically you just interrupt and your pet does the damage) or just use their pet as a meatshield (1 skill, 2 in PvP).
As you may or may not be aware, I've been using my journal to write up everything that I know about Guild Wars 2, based on official information, blog posts, news articles, video footage, and my conclusions based on that data. I've been working on a more or less weekly schedule, and working on as recent and confirmed information as possible. I finally figured out how to link to journal pages properly (it didn't work before), so I present to you: the "GW2 Catch-up" catch up!
I started off with some lore, because I happen to love lore, and it was easy thanks to the various Race Week spotlights. Through Asura Week, Oh the Humanity!, Add more badass (Charr week), We are Norn, and Sylvari are NOT elves!. Then I moved a little deeper into the extended lore, writing some small pieces on The Minor Races Part 1 and Part 2. There's a part 3 in the works already, but I'm waiting for some more to write it. I wrapped up the lore section with a write-up of The Story So Far.... Don't worry, this is spoiler-free stuff, touching on the basic plot points of Guild Wars 1and big events that happened during the 250 years between GW1 and GW2. I still recommend reading the books, Ghosts of Ascalon and Edge of Destiny (and the upcoming Sea of Sorrows), and playing through Guild Wars 1 if you're into extended lore and adding depth to stories and certain landmarks. Later on, I went a little deeper into your own Personal Story in Your World, Your Story (minor spoilers for some early missions).
Then I moved in to some mechanics and game play. I started off with The Basics, a general overview of the game. Then I covered basic PvP in Clobberin' Time, and general overviews of the different professions in Get a Job! Part 1 and Part 2. Note the distinct lack of Mesmer in there. Well, that's because it wasn't revealed until later. Don't worry, I talk about good ole' Mez in a nice, big Get a Job entry, Part 3.
I moved on to a basic skills overview with It's All Skill Part 1, and Part 2, what they are, how to get them, etc. Rounding out the mechanics portion (so far), I finished up with You've Got Achieveables!, a piece on achievements in the game, and most recently Underwater Basketweaving, my highlight on Crafting in-game.
I paused early on for a bit for any questions y'all might have. I answered most of the basic ones, and set up some links to the various FAQs in ???... Profit!. I will still answer simple questions if I can, and if it's a complicated question, I'll probably write up an entry about it. So... let me know! (quick update to that... Closed Beta Testing is going on right now! No you can't get in, Closed Beta is Closed. /sadface)
Thanks again... The group might not be very active here because the game has yet to come out and since it also lacks the conventional achieveables we might never get a game page, too... but once it releases and people realize they can never go back to WoW (and possibly TOR) we might be seeing some more traffic, methinks. Awesome.
We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.
Hey stay positive... itll be worth it. At this point though I'll take what I can get!... I'd rather they take the time they did to make it so awesome than to rush it and fail at all the ambitious things they're going for. At least we have a shot at accessing some beta events!
Considering the declared beta schedule, I would be very surprised if the game didn't release in June or July. I'd guess late April at the earliest (maybe to coincide with the "birthday" of Guild Wars 1 on April 20), and possibly as late as September, depending on marketing and production times. I highly doubt they'll sit on the game for the holiday season/Q4 after mostly public beta testing in April. ...especially considering every GW1 weekend public beta event invariably took place during the three weekends before launch.
The only reason I could foresee stalling it that long is some major, gamebreaking bug (the kind that makes people's computers explode) that needed to be fixed.
for Guild Wars 2 are the minimum require (256MB of on-board RAM and support for Shader 3.0) or (the overall specs of the recommended gps ie NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 seans it says NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
I just pre-ordered, after debating about it for a while. Went with the digital deluxe edition. Now I'm just wondering if I want to stick with my old guild (been with them for most of the time GW was out), or start a new one. I've kind of always wanted to try being a guild leader. If I go that route, I'll definitely make it an RT themed guild.
I got one of those Beta key cards at PAX East with a bit of Star Wars trivia while waiting in line. Suddenly all of my friends are "interested" in the game and its outward appearance as "not just another MMO." Looks like I might have finally found a multiplayer game my friends will stick with. If only I hadn't blown my year's game budget on a PC that can actually run the game...