STOP: I am not saying there is one, but how would you feel if they did port it from PC to 360? think of controls, subscription, and all the elements. Don't want to incite a console war.
No offense to bioware but the graphics aren't that great so I don't think there would be a problem. In there defense I believe that SWTOR has been in the making for a long time and that they probably wanted as many people to be able to play it as possible and the story is frickn amazing.
Not to mention, the control scheme would have to be altered drastically to work on a console. I mean, there is a limited amount of button combinations on the 360 controller, and typically you have more powers that that, and that's not counting giving commands to your companion.
Unless they somehow create a method of doing it, and not messing with the PC control system (which almost always seems to work better with a MMO, I would say no. Now, say Bioware hits upon some stroke of genius and is able to give a great control system to the 360 based system, then I would like it only if you could cross play with the PC servers and run all content with someone on the pc, and the game time was able to be split with the PC side as well, then I would be more open to it. Tho, cross platform voice chat would be hard to do, since I dont think there is an in game way of voice chatting. Without the ability to get on and chat with my friends who I typically run with, it would be no good to me.
Let's also look at the last game to attempt to cross platform an MMO, DC Universe Online. It was a failure on the PC side, because the controls were nerfed so that they could work on the PS3. Plus, I dont think you could team cross platform. Then you had the Sony hack which didn't help matters at all. Finally the PC side went free to play, but I dont know if the PS3 side did that, or if it;s still even up.
so the tldr version, is that No, I would hate to see SWTOR on consoles. It would be too much of a headache in controls, teaming, and playing with ppl on the pc. It would be a nice idea, but ultimately I see that it would fail.
Yeah, control scheme is definitely the biggest problem faced by that. they could easily get more servers for the console version. Also, it is around 20 gigs of data, so would have to be a download.
Technical considerations aside, I don't know how well their current business model would work on the Xbox. Asking people to for out an additional 20 dollars a month on a system that already operates on a paid subscription might not go over well with consumers. I'm not aware of any MMO that has "double dipped" in the cost to the player.
Technical considerations aside, I don't know how well their current business model would work on the Xbox. Asking people to for out an additional 20 dollars a month on a system that already operates on a paid subscription might not go over well with consumers. I'm not aware of any MMO that has "double dipped" in the cost to the player.
Final Fantasy XI (11). You had to pay for the access, and then it was even on the 360, and still had to pay on live.
It does raise the question if Microsoft would uphold that policy on future titles. Conversely, even if they do permit an MMO on a silver subscription, if someone is playing on line they already paying for gold, thus the double dip.
All that article stated is that you didn't have to have GOLD xbox live to play, you could play with the silver version, but if you had gold, you still had to pay the $15/month to Square for your account
Since it is such a vast MMO, if it did come to 360, i would want full online integration with the PC users. I know in reality this would be difficult, but i would love that to happen :)
Me too...me too...I hats hearing how great it is and not being able to seed it :(
Welcome to my world for the past few years, until I was finally uble to get an upgrade (to a friend's old dual core, but still better than my single core). I was way to underpowered to play Sims 3, and the last game I could play was the Orange Box, but barely. Sucks that you need better computer, but I've been there before and was there for a damn long time.
Oh well, i will save and save, and hopefully get one eventually. When I was on the free trial, i was a bounty hunter, which starts inside, so i was like "this is ok" (lag wise), then i went outside, and it was like CHUG CHUG CHUG.
You can get a decent amd cpu, board, and 8 gb ddr3 ram, for around $240 US from newegg. Luckily, I have a good HD, vid card and other parts to use.. SO maybe after I get paid for some work at the end of May, I will get some pieces and upgrade even more..
It's not that great. Leveling is great due to your class quests, and the other normal quest lines are kind of interesting the first time through. End game is boredom personified since it's just a rehash of every other post-WoW MMO: Grind PvP/raids/dungeons/daily quests for tokens to buy stuff, then grind more tokens.
I played WoW for 7 years and I'm glad the game lasted that long for me since I met a ton of awesome people, but the industry took the wrong ideas from Blizzard and now they're just throwing out boring clones because they know people will still pay for it.
It does raise the question if Microsoft would uphold that policy on future titles. Conversely, even if they do permit an MMO on a silver subscription, if someone is playing on line they already paying for gold, thus the double dip.
It isn't a double dip. Microsoft has nothing to do with the servers for Final Fantasy XI, so they don't charge you to use them. What Square-Enix does with those servers is their business. If you are paying for Final Fantasy XI, it is accessible from any platform, not just Xbox 360. It is different companies charging for different services accessible from the same platform. Calling that double dipping is like saying Bioware and Blizzard are double dipping because you have to pay for World of Warcraft and Star Wars: The Old Republic separately, even though both are on PC.
I played WoW for 7 years and I'm glad the game lasted that long for me since I met a ton of awesome people, but the industry took the wrong ideas from Blizzard and now they're just throwing out boring clones because they know people will still pay for it.
World of Warcraft is the lowest common denominator, which is why so many MMOs come off as being similar. The closest that game has ever been to being "original" is stealing ideas from games that were still in development.
You're welcome. Sorry it took a week! I haven't checked back here in about a month :D
Let me clarify though: The events that happened in KotoR are still part of the history of the game but the story you participate in SWTOR is not a direct continuation. SWTOR takes place 300 years after KotoR.