Not gonna lie. The premise has me intrigued. Woods alive. Alternate timeline-type thing where pretty much all warfare is tech-based, and someone's got the keys to whole armory... Well, done, Treyarch. You've managed to retain my interest, which MW3 destroyed any semblance of that for IW's games.
As soon as I saw walkers I was thinking wtf? I mean seriously.. it just looks like Star Wars/Steel battallion/ MW3 but what annoys me is that people will buy it anyway..
It would be so nice if they just stopped the whole 27 games a week thing and used a couple of years on one game. But then again, why would they? There's so manye people who still buy these games.
I made a post yesterday on how the Call of Duty franchise hasn't taken a risk since 4, although I haven't played Black Ops or Modern Warfare 3. After reading the Kotaku article it looks like they may be making quite a few changes which is nice for fans. The trailer doesn't see to reflect that though.
It just seems like bad timing to me because of Ghost Recon Future Soldier, which I have to say doesn't seem to have that much hype. Obviously time will tell but I expect Black Ops will still do well but for me Black Ops isn't a must have.
I might not get this game. I enjoyed the modern warfare games, but I feel all of these games are identical. Then again, you know what they say, 'can't fix what isn't broken'.
I think this will be an okay game, but they are taking the path of badass gadgets n shit, instead of realism. But what pisses me off is that this game is fucking Black Ops 2!!! This isn't in the goddamn cold war anymore people! Get you shit together!
Anyone cared to point out that the story has multiple endings depending on if you complete or fail a number of objectives throughout the game? Because I get the feeling we're kind of overlooking that in favor or more CoD bashing that's almost as generic these days as MW3 was.
After recent games like Mass Effect 3, I'm reluctant to put any faith in a statement like "we have multiple endings."
And these "non-linear" objectives hardly seem non-linear. The example I saw was some part of a mission where you could either provide sniper support from the top of a building to cover your squad or you could stand with them in the middle of the battlefield. That hardly seems non-linear to me. Seems like a worthless choice really. So if that is the extent of this "non-linear" design BO2 supposedly has, I would hardly call this revolutionary or a big change from the norm of Call of Duty.
So the statement that Black Ops 2 is another rehash in a series of rehashes still stands.
It's a NEW cold war, and parts take place in the 80s
I for one am really excited for this game. I loved Black Ops, it was probably my favorite game of the series (tied with CoD4 maybe), and I have faith that Treyarch will do a good job with this one too.
I think I'm about done with CoD, i dont want to have to buy the "latest installment" once a year, its not an NFL game and i dont play those either, if they kept the same multiplayer like when ODST was released but kept the Halo 3 servers, I'd stick with it but all they do is try to leak money out of me for maps that should have been included in the game and little to no support