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Commando_Joe I work out
Commando_Joe I work out
My Mass Effect 3 review (short hand)Warning. Spoilers below!

I was going to write a big long winded review, but considering I doubt anyone will ever read it, I will try to condense my emotions into a more compact statement.

Praise:
* The combat system feels more fluid, the combination of powers are great,
* the levels are pretty,
* the actor that plays Shepard really stepped up his game this round.
* The enemies varied in strategy and type enough to be very interesting to fight, and the Reapers gave me a couple moments akin to Left 4 Dead (Brute! BRUUUUUUUUTE!).
* The fact we finally get to travel to some of the other race's homeworlds (sure, ones imploding and the other is a lab with a feces examiner, but still) really tied the races together,
the Citadel looked great although somehow felt smaller (if you don't count the Cerberus based exploration and the ending graveyard).
* Drunken Tali was adorable

Complaints:
* The forced conversations,
* the lack of the ability to -really- feel like a Renegade with your convos,
* the super watered down intimacy,
* the quick time events being 50% semi pointless (Hand shaking for Paragon quick time? Really?),
* Jessica Chobot (Just...everything),
* the cheap royalty free Tali photoshop,
* the numerous glitches that stayed in the game that were very apparent even back in 2011 E3's demo (Shepard doing the invisible dodge in the intro scene, broken necks during conversations, audio fading in weird, characters not saying their lines in unison with the sub titles, NPCs getting stuck in areas and just 'popping' in once you get far enough away from them but still have to fight through a room solo, losing your heavy weapons you carried with you if you load a save most of the time, falling through the floor in MP, getting shot into the air in MP, not being able to use ladders in MP, having enemies glitch and become invincible in MP, etc etc etc)
* the numerous instances where a cool mission idea turns out to be 'just scan the planet' (Save the Elcor anyone?)
* the somewhat confusing 'systems just popping into existence' system with no real explination as to why. (Having the allied forces draw off Reapers who were sitting on certain Relays would have been a simple and easy way to explain and notify players as to new systems being open)
* My V. 5 weapons getting beaten out easily by random V. 1 weapons so easily (and costing me a lot of wasted money)
* Lack of repeatedly explorable areas (Aside from the Citadel). Not a big complaint given the series, but it's there. At least ME 1 had the planets you could drive around on.
* Ashley/Kaiden being out of the game for the first 30% after Mars.
* The pointless N7 dog (that got in my way more than once)
* The fact I have to load out and load back in to hear the next part of an NPC conversation on the Citadel

And of course there's the whole 'recolor your ending' thing, but that's been beaten to death.

I'll add more as I think of it.
1 year ago  |  Comments (2)  |  + 1 Cool
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Chi_Mangetsu mulattobutts
"Super-watered down intimacy"
I assume you didn't hook up with Liara...

"Jessica Chobot"
Good god yes. I haven't invited her on my ship after the first playthrough.

"Weapon levels"
Yeaah, there's some odd unevenness there, but NG+ adds 3-4 levels when "re-unlocked" (that is, found in the game world), so that makes up for it. Also Vindicator X > all.

"Kei-9"
Yeah, I was kind of disappointed about that, too. :/
#1  Posted 1 year ago
Chi_Mangetsu mulattobutts
lol

What a douche. Talk about Heavy Risk.
#6  Posted 1 year ago
Chi_Mangetsu mulattobutts
Not worth the priiiize.
#7  Posted 1 year ago
ships226 Sponsor
The semi-meaningless War Asset bar. Spent a good chunk of time in multi-player and completing fetch/search quests trying to get it over 9000, but in the end it was a semi-meaningless number . Game Over to Reapers touching your ship was really annoying.
#2  Posted 1 year ago
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