What Happened? Is it just me, or is anyone else out there not finding the “latest” games as fun as they used to be? I don’t know what it is. It’s been a while since I’ve really found a game to be “fun” and been able to play it for hours on it’s own merit. I think it’s time for me to do a retro run of games. Just to see if it’s me, the games, or even the way the industry sees the gamer these days… I just don’t know
What Happened? Is it just me, or is anyone else out there not finding the “latest” games as fun as they used to be? I don’t know what it is. It’s been a while since I’ve really found a game to be “fun” and been able to play it for hours on it’s own merit. I think it’s time for me to do a retro run of games. Just to see if it’s me, the games, or even the way the industry sees the gamer these days… I just don’t know
Dead Island was a very large letdown though.
Post edited 4/06/12 5:56PM
The thing is, nothing new gets developed when consumer, developer and publisher alike don't take chances on something new and unique, something that either tries to breathe new life into a genre or makes a totally new one in the process. We look back to the old games just to try and work out where it went wrong while the whole time it's staring everyone in the face - it's the repeat of the gaming fallout from a few decades ago. That is when the innovation was launched to try and challenge people to accept new and different games, ones that were simply based on one premise: Fun.
In the interests of trying to perfect everything else in a game, that one last aspect has taken the back seat far too many times. And now the consumers are slowly paying for it.
The developers are afraid of low sales and because of that they don't dare to make "new" games and such.
The latest funny game I played is Matt Hazard, started playing 1 month ago, before that it was ME 2 or Fallout 3.
Basically, There's waaaay too many sequels and not enough fresh new IPs anymore.