Episode 17: Spiral
4 years ago
11 months ago
I remember back in September of 2009 when I was now apparently moving to Texas. Never did I think in a million years that'd be where I'd end up. My last job in videogames had wrapped up in spectacular layoffs and I was out to dry. Thankfully only a few months earlier I'd finally got to meet Burnie Burns at my first San Diego Comic Con. We hit it up and I find out they had been trying to hire me 2 years prior the first time we talked. I'd presented him with a theory and quickly followed up with a concept for the next season of RvB. And not before long I was on my way to Austin Texas
I get to the studio and being a fan of Red Vs Blue, having listened to the many commentaries and the very young Drunk Tank Podcast I thought I had a pretty decent picture of what to expect. To my surprise contrary to the exterior this company projects. Everyone had their eyes pinned to their screens and was quietly working.
It's now 2014 and that has not changed. Yet I have so much more to be grateful for. I owe more than can be said to be here at this company. Much is different but much is the same. I see new faces every now and then. The office is just as quiet. Okay maybe nowadays a random nerf dart battle will break out. But it's five years later and people still work as hard if not harder. Very little has changed, just more of it. I found this to be a great fit. Even better, this was a place that allowed me to work as hard as I wanted, as often as I wanted. A novel idea apparently, work on something you love and you'll never want to stop doing it.
Thus every year after having finished one project, I have always began work immediately on the next one. RvB Seasons 8,9, & 10. RWBY Vol. 1 & Vol 2. And without missing a beat now onto Vol 3. And I can even begin to explain how grateful I am that I am allowed to work on such wonderful things.
This journal deserves more specifics and gratitude than I can give in thrice the amount of paragraphs. But if you know me, I'd much rather than the time spent speaking (as useful as it is) work on the these projects.
So without wasting anymore words
1 year ago
I've spend the last 12 or so years building movies in my head. Mostly to music. This is one I've had for a long time. I post this because chances are pretty slim of it actually happening. Not to say i've given up. I have plenty more in stock. But this here is an early previz of a portion of a sequence I'd made several years ago. You might recognize some animation of *cough a pair of shotgun nunchucks. The person punching may or may not have been planned to have shotgun gauntlets. The girl who could clone herself may or may not have influenced a certain cat character in some ways.
It's not particularly sad for me to give up on one image for the 10 I've developed in my head in it's place. But hell check it out and perhaps it'll inform you a little more about how I think when making a sequence.
I've always considered myself more a dancer than a fighter. And when I choreograph a sequence rhythm plays a big part. I hope to more work like this in the future. But in the meantime, enjoy something I've given up on.
One of the particular reason I never see this happening is the troubling logic that ownership of music doesn't allow for inspired expression of how you enjoy it. Dance, one of the oldest forms of art in the history of humanity, has no place in media without the tremendous amount of work that it takes to obtain the ability to be allowed to enjoy it publicly. I have little hope to achieve the rights to this song. I absolutely understand the need for musicians to protect themselves. But there has to be some place for performers to be able to use it artistically.
Anyhoo, this piece at least makes it's way spiritually into the work I do now. Seeing as I literally take the animation and throw it right into some of my sequences. That being said, I wish I could've gotten to really perform to the rest of the song right where I left of. It was just getting really good too...
The most important thing to me was being able to match the rhythm in a form of lyrical hip hop. And it's my hope to someday coin the notion of "Action Musicals"
1 year ago
Hello all! Those of you who came to see us here at the roosterteeth panel at pax got to have a glimpse at some upcoming vids. One of which included the new intro for RWBY volume 2.
It's always been an honor to bust my ass on a project to be able show it to a select group of a few thousand at a live venue and is something I'll always be excited for.
It also is something we always wonder about whether or not people will cam it and post it online. And to varying degree we wonder how much should we worry about it. Whether or not it compromises the project, be it for the fact it's not video of the best quality, or that it puts information out there that we wouldn't want broadcasted to those who would wait for the official product.
I will say after so many live shows, we have dealt with this on a case by case basis. But we always say to ourselves that if that particular group or user is excited enough to want to see it regardless of quality. That's really a good problem for us to have. Because if people are talking about what you've made, then you've succeeded.
In the case of this intro especially, the nature of it has clues and tidbits. As well as perhaps some reveals yes. But not anything that compromises the quality of the actual show when it finally comes to air.
So honestly if you are excited enough to watch a cam vid of today's showing by all means watch at you're leisure, share with caution and respect for others, but most of all please don't feel guilty about it. This far in we always go into something like this fully aware of the risks. But in the end it's always worth it.
1 year ago
2 years ago
Hey guys! It's always a great joy of mine to include other artist's work in my projects. I'd like to take this opportunity to give the Roosterteeth community a chance to contribute to RWBY by designing what we refer to as, "Combat Gear," for a character in RWBY.
Some of you may recall Velvet Scarlatina's brief introduction during an episode from RWBY volume 1, where Cardin and the rest of team CRDL were picking on her. But did you know (like everyone else who's made it into Beacon,) she's actually a very skilled Huntress? And every Huntress needs the clothes to fit the part!
Battle gear according to the RWBY verse is fashionable--but functional--clothing that our characters wear in their normal day to day, out in the field. But here's the tricky part; I can't tell you what her weapon is. I know it'd help in designing her if you knew what it was, but trust me, guys; you'd rather see it!
What I can tell you is her battle class. She's a mage. But not just your typical mage, no; she's... different.
Velvet is agile and athletic, with a modest, modern taste in fashion. Due to her versatile fighting style, I'd advise against incorporating heavy armor, or armor of any sorts that could hinder her abilities. Rabbits are light on their feet, after all.
Velvet's team (who will show up eventually) value her skills greatly and have fought many battles together.
Most artists who have seen and participated in something like this before will know what I'm looking for. If you'd like to participate, submit a character sheet to your gallery so that it will be eligible for entry to the contest, and when it comes to an end I will personally choose a winning design that will then be modelled and animated into the show.
To keep things consistent, please use this template. But absolutely feel free to include any extra artwork for the character in whatever cool poses etc. you'd like.
Download in full resolution --> roosterteeth.com/members/images/download.php?i...
I'd like to note that this won't be the last time we hold this sort of contest; in fact, my hope is that this will eventually lead to having completely original, fan-designed characters incorporated into the show someday.
The Contest Page is here: roosterteeth.com/members/contests/contest.php?...
That's it! Get designing, and good luck everyone!
With the amazing rate rate of submissions for this contest. I'd like to note that starting now you'll have one more week to submit your designs. With nearly 800 submissions I've certainly got a lot to look at (I know how I'm spending my Christmas!) From there it'll take a lot of time and thinking to decide a winner.
Again this is the final week to submit your Velvet design. So get your images in by next monday.
And thanks to everyone who's entered thus far. It's a ton of fun seeing everyone's design!
With over a THOUSAND SUBMISSIONS for this contest. The closing date is coming near! So midnight on Monday. Austin Texas time (UTC-06:00) will be the last chance to submit your design!
Update Update Update
And that's it! Holy moly that's a lot of designs! Time to get to work!
2 years ago
I could talk about how the first DVD for a bizarre concept of a show is coming out this week.
I could go over the amazing adventure this year of making RWBY has been
I could talk more about everything involved.
ladies and gentlemen, we have a disk:
Or I could just get back to working on it. Which in fact I am.
I am currently updating rigs and in a heavy R & D phase whilst running tests after tests after tests.
There's plenty that could be said.
Or here have a rig test of Jaune Dancing to Gold
FOR THE LOLS
...aaaannd back to work.